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Rules Clarification Declare attack (trigger ability) > Would you like to boost? yes/no (Trigger abilities) > Attack is Legal for damage? yes/no (trigger or activated ability) No, if Shield + Attack Power is greater than opponents current attack power or if an ability nullifying the attack. Yes if, not defended / condition for no were not met. > Drive check (twin drive if character has twin drive), check for Triggers (draw, heal, stand, or critical), then damage check, check for triggers (draw, heal, stand, or critical.) If combat was with a rearguard it will also be retired. Declare attack (trigger ability) > Would you like to boost? yes/no (Trigger abilities) > Attack is Legal for retire? yes/no (trigger or activated ability) No, if Shield + Attack Power is greater than opponents current attack power or if an ability nullifying the attack. Yes if, not defended / condition for no were not met. If attack was against a vanguard, opponent will damage check. Basically the gist here is that whenever the vanguard would be attacked the owner of that vanguard character will do a damage check. If a rearguard is attacked no damage check nike news will be performed. When a vanguard attacks the Drive / Twin drive will activate, if the vanguard attacks a rearguard in addition to nike pegasus 34 damage check the rearguard will end up getting retired. anybody else on here to clarify that i have this part of the game correct? Yeah, you've got the gist of it. Retire is like as you said, placing units from the field to the Drop Zone. You can retire a Unit during your Main Phase if you want to place a different Unit in your Rear Guard circle that is currently occupied. Otherwise, there are effects that can Retire units. Boost is the addition of the back row Unit's Power to the Unit directly above it in the front row. I thought boost was mandatory unless the Unit is at Rest? It's a bit messy to type out the attack flow like that. From the nike zoom fly FAQ, this is how the attack process goes: 2. Place Vanguard and Unit behind Vanguard (if it has the Boost ability) in rest position. (Afterward, Auto effects such as Knight of Rose Morganna can activate) 3. Opponent announces if they are going to Guard or not. If they do, they may use units with Intercept and/or call Guardian(s) from their hand. 4. Reduce the attack of the attacking Vanguard by the total Defense Points of the Units in the Guardian Circle. 5. Drive Check. Add any stats caused by Triggers. 6. Battle outcome. If the Vanguard's Power is now more than or equal to the attack target's, the attack is successful. 7. If the attack target was a Vanguard, the opponent Damage Checks. If it was a Rear Guard, then the Rear Guard is retired. The same applies to Rear Guards, just without the Drive Check. It's pretty straightforward to me you use Liens ability to tap and draw, then when you attack with your vanguard you get a stand ability, to Tap and draw a second time. Since it seems like her ability is during the main only, you could just tap > draw, stand trigger, then boost. If so, thats a nifty combo, because sometimes you dont need +19,000 boost on your attacking rearguard anyways. Especially if the attack target is a vanguard and you are only dealing 1 damage. at that point who cares there has been times where the simple fact that my opponent revealed 2 triggers have made me go, psh no more than 1 damage ill take it. and save my 3 5 +10,000 shields. i see, non the less the ability for cards like Lien is still open since only the vanguard can drive trigger / twin drive. I see stand as a potential + boost or + extra attack with a heavy rearguard. Something like Genocide jack attacking twice is just stupid sounding. imagine a board, with 2 genocide jacks both rear, you used the criticals so they can attack, you swing at the vanguard, +1 damage. the next one swings at another +1 damage. and then your twin driver swings in, get double stand trigger, to give your driver +10,000 to succeed, stand the jacks, gain another 2 damage, then potentially finish off the opponent with the now ready to attack again genocide jacks. yea, that seems freaken nuts.! 2. the opp. will decide to defend or not. If the opp. choose to defend, then they will call out their guardians and add those guardians' def points to that attacked unit's attack points. 3. after they call out their guardians, you will drive check and if you get a trigger, you can add it to the attacking unit. 4. if you add that trigger boost to attacking unit, then you will compare the new attack point of the attacked unit with your boosted attack point of your attacking unit.